desiredLevel = "levels/Bog1.map"
gameObjectTID = 1000
type = 111
bTargetCentered = 0
bPlayerCentered = 0
bSkippable = 0
bSendPlayerBack = 0
beginTime = 0.000000
endTime = 0.000000
drawDistance = 0.000000
letterboxRatio = 0.000000
overrideSound = 0
overrideMusic = 0

data =
{
    fades =
    {
        { 0.000000 0.000000 0.000000 1.000000 } 0.000000
        { 0.000000 0.000000 0.000000 1.000000 } 1.000000
    }
    events =
    {
    
    }
    fov =
    {
        { 90.000000 } 0.010000
    }
}
